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New maps are welcome, but the packaged metagame content is the least interesting aspect of CS:GO to me—I’d much rather weapon unlocks be attached to an enhanced stats system that helps me understand where I’m at as a player. Instead, Valve has added another layer of profile progression, Profile Rank. “As you increase your Profile Rank, not only will your CS:GO profile evolve to show off your new title and icon; but the first time you rank up each week will earn you a weapon drop.” It’s weird that player profiles will have two pseudo-military ranks—one to measure their competitive skill, and another to measure how much they’ve played across all modes.Tripwire's anti-cheat strategy is three-pronged. The first is technical, using both VAC and Punkbuster. This is one topic Gibson was secretive about, but he said Tripwire uses both because “they handle things in different ways.” The second is being a proactive developer. When Tripwire notices a loophole, it closes it as fast as possible. When Red Orchestra 2 first launched, it didn't do a whole lot of server-side validation on hit detection. The game was plagued by hacks that allowed your machine to tell the server you shot someone in the head even when you were clear across the map. “Very quickly we put up an update that basically verified, within a reasonable margin of error, that they kind of have to be where you say you shoot them at,” Gibson said. “If they're not, then we know that it's a hack and we ignore that shot.”One map, Cache , only recently entered that collective consciousness. Cache was originally designed by Sal “Volcano” Garozzo for Counter-Strike: Source in Spring 2010. When CS:GO was released, Cache was ported to the Steam Workshop, where it became a staple of professional competitive leagues. After I created two GO maps of my own, I took a look at Cache and was impressed with what I saw. Maps like Cache have a unity to them—a clean, simple flow. I wasn't surprised to learn that Volcano was originally a professional CS player, and a legend in the scene. What was surprising was that Cache was the very first map he ever made. This was someone I had to work with. I followed a simple list of steps, including disabling Windows' default anti-virus protection. I launched a new copy of CS:GO on a fresh Steam account belonging to “Perry C. Gamble,” “loaded” the cheat using the cheat loader, and entered a match. For the first time, I wasn't just another player, but a kind of god.

Last August, eSports journalist Richard Lewis published an article that implicated top North American Counter-Strike: Global Offensive team iBUYPOWER in a match-fixing scandal. Match fixing is nothing new to the eSports community, having already been a major point of controversy in the Starcraft II professional scene. Sam “Dazed” Marine

For the first time in series history, weapon skins provided a means for players to individualize themselves beyond just their control mannerisms. Ostentatious players could equip themselves with one of a number of colorful skins, while classy players opted for more realistic configurations. Those who hated the idea altogether could run with the defaults to showcase their unwillingness to assimilate. Although the AK-47 and M4 would continue their dominant usage among players, everyone's loadout would appear a little different thanks to the skins.The CS: GO community has benefited greatly from this microtransaction-oriented addition to the game. Today, CS: GO stands as one of the most popular games in the world with a consistent 500,000+ concurrent player count, and it's due in large part to the introduction of these skins. With this incredible amount of popularity, tournament are held regularly and with increasing prize pools, and so has the game's attractiveness for sponsors. There's a community centered around CS: GO, eSport matches, skins, and more that surpasses anything that the franchise has ever achieved before. As the game has built up a massive market, dedicated players have been able to make a good living playing the game as professional gamers, managers, shoutcasters, and streamers.OCUK also had show deals, offering cheaper prices on Samsung 850 EVO SSDs, PCI-E NVME SSDs and more, located in the gaming/eSports area.At this point, just doing the things above, you should be well on your way to being a decent CS player. You should be able to get into some low-level ranked matches and hold your own. With enough practice, you’ll start climbing your way up the ranking system, and you’ll need to learn some more advanced stuff once you start getting out of the lowest ranks. Here’s some stuff that will help you continue improving.The advantage of doing this in basically any competitive game cannot be overstated. If you play with and against people significantly better than you, you will lose badly, but you will learn quickly. Surrounding yourself with skilled players is a surefire way to pick up the high-level game quickly, even if it does suck for awhile when you’re getting crushed in match after match.

However, while the Xbox One CPU is marginally faster, the PS4 has a speedier GPU and a more advanced form of onboard memory – or RAM – (GDDR5 as opposed to DDR3). At the moment it seems that the Xbox One may allocate slightly more RAM to games and less to its operating system (though the PS4 allocation is flexible) and its memory performance is boosted by additional ESRAM, which Microsoft says gives a more efficient memory allocation.The number of players affected by the ban is relatively small, but the severity of the punishment sends an unmistakable message that match fixing will not be tolerated. Given the growing popularity of professional CS:GO, and the ballooning value of purses attached to tournaments like Katowice, it's a welcome development—and, I'd say, long overdue.The global arms trade is one of the most lucrative markets in the world, but two young gamers have discovered the virtual weapons market isn’t too shabby either.According to the data, your chances of getting anything other than Mil-Spec items are remarkably low. In-fact, you'll only receive an item of Restricted (purple) rarity or better in one out of every five to six case openings. Of those five to six case openings, the one where you do get lucky is much more likely to provide you with a Restricted item than anything else, as Classified items have roughly a 3.2% drop rate, and Covert sits at around 0.64%.It has grown into a vast collection, with players willing to offer up to $400 for just one. That means that CS:GO gamers can easily have items worth thousands of dollars on their account. It’s a remarkable feat that Valve achieved, and that’s just from one game. However, when it becomes an actual profitable business, it turns into a target for hackers. One could gain a good chunk of money from hijacking accounts and selling its items to a third party.Yahoo Inc. has been in talks with Major League Gaming with regard to broadcasting electronic sports competitions. This move is in accordance with the rapidly increasing number of businesses who would like to capitalize in the realm of electronic sports.

The introduction of these new ways to experience CS:GO as a player, a spectator and economic actor indisputably contributed to a massive increase in its player base, which rose from approximately 40,000 concurrent players when the Arms Deal update was released (nearly a year after the game itself was released) to its current peak of approximately 525,000 concurrent players. The last international major tournament, ESL ONE Katowice, was estimated to have approximately 1 million viewers. Importantly, this was not achieved by simply mimicking physical sports, but rather in diverging from them.It would seem then that these novel institutions within CS:GO contributed to both its major successes and some of its turbulence as an eSport. But the in-game economy is not the only factor at play here.The event comes courtesy of European eSports organisation ESL, which is responsible for a suite of tournaments over the last decade including the recent ESL One Cologne event last weekend, the largest CS:GO tournament to date.The Witcher 3 has been, alongside GTA V, one of the biggest releases of the year. The game has seen one million PC activations via the company's GOG Galaxy service, netting a profit of $62.5 million USD in 1H15. First-half net profit of the Witcher 3 grew 768% over 2011 + 2012 figures.The most effective AWPer will spend even more to purchase a set of grenades, about $6,450. Here’s your shopping list for a solid buy:

Slayer said that Zero's $1.25 million a year was a little inflated, but that I could come up with a rough estimate of Ultra Cheats' annual revenue by gauging the size of the community. On March 20, over 2,500 members logged into the Ultra Cheats' forums, almost all of whom are plainly listed as paying for standard or more expensive cheat packages. At an average of $10 per user a month, Ultra Cheats makes $300,000 a year. Add to this the fact that the forum has almost 150,000 members overall (though we don't know how many are active, paying users), the Brazil site, and resellers, and it's not hard to imagine Ultra Cheats breaking a million dollars a year. Slayer declined to share the exact number of their active users.Don't forget to check out GOG's summer deals, too.

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